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In game theory, a strategy game is defined as a scenario in which two or more “players” select
from a set of possible choices (moves). The outcome of the game is determined by the collective
decisions made by all players, with each having a unique ranking of preferences regarding the
possible results. As a result, players’ interests are generally at odds. The extent to which these
interests clash, whether completely or only partially, depends on the specific type of game being
played.

Psychologically, the most fascinating situations arise when the players’ interests both coincide
and conflict. In such cases, there is not only external competition between players but also an
internal struggle within each individual. Players experience a pull between cooperating to further
mutual goals and competing to serve their own personal interests.

Internal conflicts have long been a source of psychological intrigue. What we often label as
“interesting” in psychology is largely the result of this inner turmoil. This theme is also central to
serious literature, which distinguishes itself from more lighthearted genres. In classical tragedies
and serious novels, the primary focus is on the inner struggles of key characters. In contrast,
adventure stories often limit themselves to external conflicts, where the protagonist faces
threats exclusively from outside forces or antagonists. At the most basic level, this type of
external conflict lacks psychological richness. For example, in simple battles between good and
evil, the deeper psychological aspects of conflict are typically absent, especially in works aimed
at younger audiences.

The detective story, which is often viewed as the “adult” version of juvenile adventure tales, is
sometimes described as an exaltation of intellectualized conflict. However, much of the intrigue
in these plots stems from the gradual unraveling of a mystery. If the criminal—the adversary—
remains passive, the conflict mirrors a scientist methodically uncovering the secrets of nature,
devoid of true psychological conflict. Real conflict only arises when the adversary actively
creates obstacles for the detective. Yet, the psychological interest intensifies when irrational
factors, such as a misstep by the criminal or the detective’s insight into the criminal’s psyche,
come into play. A perfectly rational conflict, on the other hand, is no more psychologically
compelling than a typical Western. For instance, a flawlessly played game of Tic-tac-toe has no
psychological depth. Chess, though it can be psychologically intriguing, becomes equally
uninteresting if played with perfect rationality. In that case, it would be no different from Tic-tactoe.

In summary, a pure conflict of interest—what is referred to as a zero-sum game—while rich in
conceptual challenges, lacks psychological interest unless it deviates from strictly rational
behavior.

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